Legendary Collections Online Help Environment


Glossary

This document is intended to serve as a reference for users of the Legendary Collections platform.  It contains a listing of words and phrases that are commonly used in our products.  Feel free to use the listing on the right to jump to a word or use the search bar above to find a word you may be looking for.  Of course, if there is a term you would like added or further explained, please just let us know.

Thanks and enjoy!


A:

App:

an application, especially as downloaded by a user to a mobile device.

Application:

a program or piece of software designed and written to fulfill a particular purpose of the user.

Appraise:

assess the value or quality of (something).


B:


C:

Category:

any of several fundamental and distinct classes to which entities or concepts belong.

Card Packs:

packs are simply several cards that have been packaged for sale as a group by the manufacturer.

Chat:

text message communication over the Internet in real-time.

Collection:

an accumulation of objects gathered for study, comparison, or exhibition or as a hobby.  Legendary Collections further defines a Collection as items organized by a sport and into specific sets.

Collection List:

a list of the items a user has in their various sets and collections.

Community:

a body of people of common and especially professional interests scattered through a larger society.  These features are made available via the Community tab in either the Web or Mobile Apps.

Create:

members will use the Create features to indicate which items are needed for or have been acquired for a desired set.

Custom Field:

a label attached to someone or something for the purpose of identification or to give other information.  In our application, this is synonymous with Tags.


D:

Deal:

an arrangement for mutual advantage.  In Legendary Collections deals can be purchases, sales, or trades.

Display:

members will use the Display features to quickly enable other individuals (members and non-members) to visualize the items in/for their collections.  These features will be available in the Website Builder tab of Web product.


E:

Element:

a part or aspect of something abstract, especially one that is essential or characteristic.  In Legendary Collections, a user organizes the pieces of their collections in the following element structure: Collections -> Categories -> Groups -> Sets -> Items -> Pieces.

Envision:

members will use the Envision features to explore which items would be included in a desired set.  These features are made available via the Research tab in either the Web or Mobile Apps.


F:

Feedback:

information about reactions to a product, a person’s performance of a task, etc. which is used as a basis for improvement.

Forum:

a website or web page where users can post comments about a particular issue or topic and reply to other users’ postings.

Fulfill:

bring to completion or reality; achieve or realize (something desired, promised, or predicted).  Members will use the Fulfill features to help them acquire and offload items in/for their collections.


G:

Gameday Items:

any items purchased while at a game are typically collected.  e.g., tickets, ticket stub, programs, parking passes, etc.

Game Used Items:

anything used during a game is also fair play for collecting.  e.g., bats, balls, pucks, nets, etc.

Group:

an assemblage of objects regarded as a unit.


H:


I:

Item:

a distinct part in an enumeration, account, or series.  Legendary Collections defines an item simply as an individual piece of a given set.


J:


K:


L:

Legendary Applications, LLC.:

the company that makes Legendary Collections.

List:

several connected items or names written or printed consecutively.


M:

Manufactured Sets:

similar items that are produced specifically as a set by a manufacturer. e.g., Topps 1985 Football Cards

Member:

a person who is a registered and validated user of the Legendary Collections product.

Memorabilia:

objects kept or collected because of their historical interest, especially those associated with memorable people or events.

Mobile:

relating to mobile phones, handheld computers, and similar technology.

Module:

one of the components of our Legendary Collection Applications. The application currently has six modules available via the Web application: Organize, Research, Website Builder, Deal Manager, Reports and Community. These are accessed by selecting the applicable button in our main menu.


N:

Non-Fungible Tokens (NFTs):

a non-interchangeable unit of data (digital images or art) stored on a blockchain, a form of digital ledger, that can be sold and traded.


O:

Organized Sets:

similar items collected by a user and tracked as a named set. e.g., HOF Baseball Player’s Debut Ticket Stubs


P:

PC:

a general-purpose computer equipped with a microprocessor and designed to run especially commercial software”.  Can be either a desktop (stationary) or a laptop (portable).

Pieces:

the way to log the physical things you are collecting.  It is possible to have multiple pieces or the same item, but not multiple items of the same piece.

Pillar:

a person or thing regarded as reliably providing essential support for something.

Player Material:

items such as Jerseys, Shoes, Gloves. etc.

Post:

to publish (a piece of writing, image, or other item of content) online, typically on a blog or social media website.

Present:

to bring (something) before the public.

Price:

decide the amount required as payment for (something offered for sale).

Private Messages (PM):

the internal communication method used in the Community section of Legendary Collections.  It is like email but is only accessible from within the Legendary Collection platform.


Q:


R:

Recommendation:

the action of recommending something or someone.

Report:

a usually detailed account or statement.

Research:

the systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions.


S:

Set:

several things of the same kind that belong or are used together.

Show:

a hosting of dealers who buy, sell and trade sports memorabilia.  These typically run from 1 to 4 days and can be local, regional, or national in nature.

Smartphone:

a cell phone that includes additional software functions (such as email, an Internet browser, or custom applications)”.


T:

Tag:

a label attached to someone or something for the purpose of identification or to give other information.  In our application, this is synonymous with Custom Fields.

Tickets and Ticket Stubs:

paper, cardboard, and now digital items enable attendance at sporting events.

Trade:

a transfer; an exchange.

Trading Cards:

baseball and other sports cards that are the most common sports memorabilia collectible type.

Trade List:

a list of the items a user seeks to sell or trade.


U:

Uniform Pieces:

anything a player wears is considered a piece of their uniform and is a potential collectible item.

Unopened Material:

the containers that sports cards are typically sold in.  Examples include Packs, Boxes and Cases.  The wrapping material is usually: wax or cello.  Note: these items can either be collected when full or empty.


V:

Validated:

a member whose phone number and email information has been confirmed to be accurate.

Value:

members will use the Value features to help them determine prices of items they have, are looking to add, or are trying to offload.


W:

Want List:

a list of the items a user seeks to acquire through a purchase or trade.


X:


Y:


Z: